Ludo Rules — How the Game Works

Ludo is a race game: bring all four of your tokens from your yard, once around the board and into the centre before anyone else does. These are the exact rules used on Ludo Adda.

Setup

Each player gets four tokens of one colour, parked in their yard. Two to four players use the classic square board. Five players play on a pentagon and six on a hexagon, so everybody still gets their own corner, start square and home column.

Taking a turn

Roll the die. If a token can use the number, move it that many squares clockwise. If more than one token can move, you choose; the ones that can move glow. If none can, the turn passes.

Leaving the yard

A token needs a six to come out. It lands on your coloured start square. Rolling a six also earns another roll.

Capturing

Land exactly on a square holding an opponent's token and it goes back to its yard. You then roll again. You can't capture on a safe square.

Safe squares

Every start square and the starred square eight steps after it are safe. Tokens there can't be captured and several colours may share them.

Home column and finishing

After one full lap your token turns into your coloured home column. Only you can enter it, so it's safe. To finish, you need the exact number to reach the centre. A finished token earns another roll.

Extra rolls

You roll again after a six, a capture, or a token reaching the centre. Three sixes in a row cancel the turn.

Winning

The first player to bring all four tokens to the centre wins the match.

Rules we keep simple

Snakes & Ladders rules

Start off the board and move by the number rolled, following the number grid (left to right on the bottom row, then right to left on the next). Landing at the bottom of a ladder lifts you to its top; landing on a snake's head slides you to its tail. You need the exact number to land on 100, and a six gives another roll. Play it now.