Ludo Rule Differences Explained

Every family seems to play Ludo slightly differently. Here are the common variations and how Ludo Adda handles them.

Needing a six to start

Most versions need a six to leave the yard. So do we.

Three sixes in a row

Some rules cancel the turn after two sixes, some after three. Here, three sixes in a row end your turn.

Blocking

Some play that two tokens of one colour on a square form a wall. We don't use blocks; it keeps games moving.

Capture bonus

Capturing gives another roll in many homes, and ours too.

Safe squares

Start squares are universally safe. The starred squares are common but not universal; we use them.

Exact finish

Some players finish with any roll that reaches or passes the centre. We require the exact number.

See the complete rules.